Testing grounds · Naval prototype intake
Naval asset inspection
Inspect the supplied procedural meshes, animation clips, damage variants, original artwork and blueprints. This isolated review uses the existing graphics backend and water shader; it does not change units, rules, campaign progress or saves.
Asset inspection only, naval gameplay is not implemented.
32 GLB models, 16 original illustrations, six blueprints. 142 supplied file checksums verified during import. No gameplay, visual-acceptance, balance or performance checks have been recorded.
Cutlass
Drag to orbit. Scroll to zoom. Original scale and waterline. Animation demonstrations do not simulate combat or establish acceptance results.
Prototype information
Role: escort. Forward +Z, up +Y. These are supplied asset labels, not finished gameplay statistics.
Not enabled in live match production.
1,004 supplied triangles · 17 mesh primitives · 102.0 KB
SHA-256 a6876911426f896d0dced44c4101d48aa16d2734b2e285c16148f05d59877044
Named sockets
Wake_-1, Wake_1, Muzzle_0, Muzzle_1, AAMuzzle, BowFoam_-1, BowFoam_1, DamageSmoke, SelectionAnchor
Damaged piers reuse the normal pier’s compatible animation tracks for inspection. Hull motion has one owner; IdleBuoyancy is intentionally excluded.
Download original GLB